Tag: House Rules

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  • House Rules

    House Rules for this Game: My most fundamental rule for the game that guides all things is, *“Does it make sense?”* This is why I have modified the rules, and why I will continue to modify things on the go. Characters will start at level 5 for a new …

  • Fate Points

    I have a system of fate points, which can be used to change the outcome of various actions spontaneously or dramatically, (or otherwise dynamically influence the game to your benefit). They are described below: At level-up, you add to your fate point …

  • Bribe the DM

    Here are some of the ways that you can bribe the DM: A 750 mL bottle of Kalua, McCormic's Irish Cream, Di Sarono or Frangellico amaretto, or Captiain Morgan's Private Stock will buy four fate points. A six-pack of REALLY GOOD German beer (brewed in …

  • Subclassing

    Subclassing Overview Subclassing allows a character to gain the benefits of two classes simultaneously, but with the subclass being at half level. A subclassed character is treated as being a level higher than normal. When a subclass is selected, the …

  • Feats

    *Ignore Arcane Spell Failure:* Ignore 2% arcane spell failure per caster level. Prerequisites: Strength 12+ ; Dexterity 14+; Proficient with armor; Spellcraft Ranks 5+ Notes: Armor must be masterwork quality and custom tailored. Does not apply to heavy …

  • Spellcasting

    Spellcasting: Spells may be selected from either the 3.0 PHB or the 3.5 PHB. Spells that exist in the 3.5 PHB but not in the 3.0 PHB may be “retrograded” to fit the 3.0 spell style. (For example, Eagle's Splendor may be cast with a casting time and …

  • Magic Wands and Staves

    Instead of having charges, magic wands and staves function differently. They essentially have an infinite number of potential uses. They also have time ratings called warm-up and cool-down. Magic wands and staves can not be used immediately. They must …

  • Armor and Shields

    Armor check penalties to *hide* checks do not apply to chain mail or lighter armor. Armor check penalties do not apply to light armor, but with the exception of swim checks. Armor check penalties to swim checks do not count if wearing studded leather …

  • Weapons

    Provided that a character has a strength of at least 14, a masterwork quality: longsword, scimitar, heavy pick, short spear, light lance, or quarterstaff may be treated as if it were a “light” weapon. The Weapon Finesse feat applies if taken. The short …

  • Combat Actions and Facing

    I take combat a little differently than some others. Every turn during combat there are six basic choices: Attack-Move: You make one attack, (or cast a spell which has a casting time of a standard action,) and then move a total distance equal to your …

  • Money and Gold

    Assume that all *gold* amounts in all books are divided by 100. (Move the decimal point left two places.) This has the effect of amplifying the relative value of silver and copper. This is done on purpose. Currently, gold is trading for more than $1800 …

  • Spells

    Level 0 [[Butterfingers | Butterfingers]] [[Come Here | Come Here]] Level 1 Level 2 [[Finger Trap | Finger Trap]] [[Inaudibility | Inaudibility]] Level 3 [[Pappadeau's Pocket | Pappadeau's Pocket]] Level 4 [[Wraith Form | Wraith Form]] [[ …

  • Contemplations

    This is a list of things I am *considering* changing. The racial modifications are to make them more playable. Humans: I am considering giving them additional bonus weapon proficiencies for every point of intelligence modifier above 1. Each proficiency …

  • Druids

    I handle druidic oaths concerning weapons and armor and other equipment a little differently. Druids will NOT use weapons or tools made wholly or partially from wood. They will also NOT wear armor or use any tool made wholly or partially from an animal …

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